# Release Notes

*While we strive to keep OmniShade bug-free and updated, there may occasionally be changes that require you to re-tune some materials.  We apologize in advance for these and will note these below.*

**1.9.5**

October 15, 2025

・Camera Fade: Support invert option

**1.9.4**

July 23, 2025

・Normal map: Fix strength setting

**1.9.3**

June 26, 2025

・Fix for Forward+ in Unity 6.1

**1.9.2**

June 3, 2025

・Fix bug with Saturation affecting fog color

**1.9.1**

April 18, 2025

・Update to Unity 2022

**1.9.0**

*February 28, 2025*

・Normal Map: Support adjusting strength for each normal map

**1.8.9**

*February 4, 2025*

・Added support for UV2 selection in Normal Map 2 and Layers 1, 2, 3

**1.8.8**

*January 15, 2025*

・Outline: Fixed outline Z offset

**1.8.7**

*January 13, 2025*

・Outline: Add support for outline Z offset

**1.8.6**

*November 10, 2024*

・URP: Add support for light cookies

**1.8.5**

*September 13, 2024*

・Point lights fixed in Forward+ pipeline

**1.8.4**

*August 17, 2024*

・Point lights fixed in URP

**1.8.3**

*July 28, 2024*

・Cutout transparency: Support to specify cutoff.

**1.8.2**

*July 25, 2024*

・Shadow colors fixed for point lights.

**1.8.1**

*April 25, 2024*

・Fix shader compilation warning on older platforms.

**1.8.0**

*March 22, 2024*

・UV Tile Discard: Bug fix\
・Fix to support latest version of Polybrush

**1.7.9**

*March 15, 2024*

・URP: Fixed script errors on Unity 2023

**1.7.8**

*January 19, 2024*

・URP: Fixed Forward+ error on Unity verions before 2022.3.17

**1.7.7**

*January 19, 2024*

・Outline: Added camera-independent width option

**1.7.6**

*January 18, 2024*

・URP: Added support for Forward+ rendering path

**1.7.5**

*January 16, 2024*

・URP: Added support for additional lights shadows\
・Added support for UV Tile Discard

**1.7.4**

*December 31, 2023*&#x20;

・Anime: Fixed bright spots artifacts with HDR Bloom

**1.7.3**

*October 17, 2023*&#x20;

・Plant sway: Add support for local space option

**1.7.2**

*October 16, 2023*&#x20;

・Plant sway: Fix so rotations don't affect sway direction

**1.7.1**

*October 10, 2023*&#x20;

・URP: Fix for specular and reflection when SRP Batcher disabled and Instancing on

**1.7.0**

*October 6, 2023*&#x20;

・URP: Fix light layers in Unity 2022

**1.6.9**

*August 16, 2023*&#x20;

・Triplanar normal map: Added normal map 2 option, fixed bug with underside lighting

**1.6.8**

*June 9, 2023*&#x20;

・Outline: Added option to hide interior outlines

**1.6.7**

*June 3, 2023*&#x20;

・URP: Added support for Screen Space Ambient Occlusion

**1.6.6**

*June 1, 2023*&#x20;

・Animate textures script: Fix TransparencyMask&#x20;

**1.6.5**

*April 8, 2023*&#x20;

・Fixed default preset for Opaque blend settings

**1.6.4**

*February 20, 2023*&#x20;

・Shadows: Fixed bug with Mixed Lighting on iOS/Android devices \
・Flat shading: Fixed bug on Vulkan \
・Lightmap: Fix bug with Unity 2020

**1.6.3**

*February 15, 2023*

・Shadows: Fixed bug with Mixed Lighting shadow fading&#x20;

**1.6.2**

*February 11, 2023*

・Shadows: Fixed bug with Mixed Lighting where shadows appeared on back faces \
・Shadows: Fixed distance fading in URP

**1.6.1**

*February 9, 2023*

・URP Baked Lighting: Fixed specular and light probe shadows

**1.6.0**

*January 28, 2023*

・Updated base version to Unity 2021 \
・Triplanar: Added Local Space option \
・Diffuse Mixed Lighting: Renamed to Baked and Dynamic Lights, and fixed \
・URP Mixed Lighting: Fixed shadows \
・Code cleanup

**1.5.8**

*January 16, 2023*

・Outline: Fix flickering when used with HDR in URP

**1.5.7**

*December 20, 2022*

・Fixed Blend Preset for Opaque, which caused issues with HDR mode

**1.5.6**

*December 9, 2022*

・URP Shadows: Fix shadows with GPU Instancing\
・Fix bug when used with OmniShade PBR

**1.5.5**

*December 8, 2022*

・Cutout Transparency: Fix flickering

**1.5.4**

*November 16, 2022*

・Fix some warnings

**1.5.3**

*November 1, 2022*

・Added Camera fade effect\
・VR: Bug fix for view direction

**1.5.2**

*October 30, 2022*

・Environmental lights: Fix for Unity 2022.2

**1.5.1**

*October 28, 2022*

・Baked lightmaps: Fix for emissive lights

**1.5.0**

*September 26, 2022*

・Z-Offset: Fixed bug when used with Outline effect

**1.4.9**

*September 7, 2022*

・Reflection: Added support for mask with Specular Map \
・Triplanar: Precision-related bug fix for lower end devices \
・Bug fix for UV2 in Normal Map and Occlusion Map\
・Bug fix for specular in baked lighting

**1.4.8**

*August 30, 2022*

・MatCap: Bug fix for scaled objects\
・Reflection: Bug fix for scaled objects

**1.4.7**

*August 24, 2022*&#x20;

・Transparency Cutout: Fixed to work with Transparency Mask \
・Triplanar: Support for transparent texture

**1.4.6**

*August 5, 2022*&#x20;

・URP Light Layers bug fix\
・Flat shading bug fix on Unity 2021

**1.4.5**

*July 20, 2022*&#x20;

・Added support for Light Layers in URP

**1.4.4**

*July 5, 2022*&#x20;

・Mixed lighting bug fixes

**1.4.3**

*July 1, 2022*&#x20;

・Normal map: Added secondary normal map

**1.4.2**

*June 14, 2022*&#x20;

・Anime style: Fixed light color not working

**1.4.1**

*May 30, 2022*&#x20;

・Fixed occasional error with lightmap baking

**1.4.0**

*May 23, 2022*&#x20;

・Fixed bug with alpha cutout transparency when baking lightmaps\
・Fixed bug with light culling mask

**1.3.9**

*May 16, 2022*&#x20;

・Fixed bug with Outline thickness. \
・Fixed bug with lights affecting objects not included in their culling mask.\
・Added Depth pass in URP for compatibility with other effects.

**1.3.8**

*May 9, 2022*&#x20;

・Fixed bug where GPU Instancing was not shown in Rendering options of non-pro verison.

#### 1.3.7

*April 21, 2022*&#x20;

・Diffuse: Added Mixed Lighting option to enable improved support for baked and realtime lighting

#### 1.3.6

*April 18, 2022*&#x20;

・Added support for Layers in Triplanar shader

#### 1.3.5&#x20;

*April 14, 2022*&#x20;

・Fixed light culling mask in URP\
・Fixed bug with lightmap baking when using Saturation

#### 1.3.4&#x20;

*April 4, 2022*&#x20;

・Material converter: Improved to preserve more values

#### 1.3.3&#x20;

*March 28, 2022*&#x20;

・Point lights: Fixed bug which stripped point lights from builds \
・Reflection: Fixed bug when used only by itself and normal map \
・Removed the menu to convert materials to OmniShade, and made this automatic on switching shaders.

**1.3.2**

*March 21, 2022*

・Added menu option to convert an existing material to use OmniShade shader.

**1.3.1**&#x20;

*March 17, 2022*

・Triplanar: Fixed bug with alpha \
・Added some tooltips

**1.3.0**

*March 14, 2022*

・Revamped UI with collapsable groups \
・Added Desaturation effect \
・Specular: Added override color\
・Reflection: Revised to work independently of Rim, and to work with lighting \
&#x20;      *This change will require existing reflections to be re-tuned*\
・Light Map: Renamed to Occlusion Map \
・Triplanar: Support for using UV texture on sides

**1.2.1**

*March 8, 2022*

・Support for Single Pass Stereo rendering in VR

**1.2.0**

*March 7, 2022*

・Renamed to OmniShade Pro

**1.1.6**

*March 7, 2022*

・Fix for outline effect in device builds

**1.1.5**&#x20;

*March 3, 2022*&#x20;

・Added Cutout Transparency support\
・Added MatCap and Lightmap color

#### 1.1.4

*February 28, 2022*

・Flat shading: Support for MatCap.\
・Specular, Rim, Emissive: Fixed light blending bug\
&#x20;      *This fix may affect existing materials*\
・Specular Hair: Fixed light visible on backside\
・Shadows: Added support for colored shadows\
・Anime: Added support for color tints\
・Added Outline feature, and removed Vertex Extrude\
・Baked lighting: Fixed bug causing baked specular to be too dim

#### 1.1.3

*February 25, 2022*

・Added Optimization Flags to assist shader stripping\
・Added Flat Shading\
・Added Specular Hair\
・Fixed UV2\
・Plant sway: Improved sway motion

#### 1.1.2

*February 23, 2022*

・MatCap: Fixed wrong calculation in perspective correction in URP\
・Plant sway: Fixed for URP\
・Fixed light baking in URP

#### 1.1.1

*February 22, 2022*

・Optimized point lights to vertex shader, with Per Pixel Point Lights toggle\
・Layers: Fix to respect layer alpha

#### 1.1.0

*February 21, 2022*

・Added support for point lights\
・Added Anime-look styling\
・Added 5 more demo scenes\
・Added OpenGL ES2 fallback, with a minimal subset of features\
・Fixed shadows not working on Unity 2021\
・Added convenience toggle to Receive Shadows in shader\
・Fixed broken Vertex Color Contrast\
・HeightColors: Added more blending modes and texture input\
・Specular: Removed Specular Color, using the main light color instead

#### 1.0.1

*February 16, 2022*

・MatCap: Fixed bug which caused it to slide with perspective camera rotation.  Also added option to disable perspective correction, and option for static rotation.\
・Detail Map: Added option to mask with vertex color alpha-channel\
・Added a fallback to Diffuse on OpenGL ES 2 devices\
・Added Ella demo scene

#### 1.0.0

*February 15, 2022*

・OmniShade released!
