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Release Notes

While we strive to keep OmniShade bug-free and updated, there may occasionally be changes that require you to re-tune some materials. We apologize in advance for these and will note these below.
1.5.4
November 16, 2022
・Fix some warnings
1.5.3
November 1, 2022
・Added Camera fade effect ・VR: Bug fix for view direction
1.5.2
October 30, 2022
・Environmental lights: Fix for Unity 2022.2
1.5.1
October 28, 2022
・Baked lightmaps: Fix for emissive lights
1.5.0
September 26, 2022
・Z-Offset: Fixed bug when used with Outline effect
1.4.9
September 7, 2022
・Reflection: Added support for mask with Specular Map ・Triplanar: Precision-related bug fix for lower end devices ・Bug fix for UV2 in Normal Map and Occlusion Map ・Bug fix for specular in baked lighting
1.4.8
August 30, 2022
・MatCap: Bug fix for scaled objects ・Reflection: Bug fix for scaled objects
1.4.7
August 24, 2022
・Transparency Cutout: Fixed to work with Transparency Mask ・Triplanar: Support for transparent texture
1.4.6
August 5, 2022
・URP Light Layers bug fix ・Flat shading bug fix on Unity 2021
1.4.5
July 20, 2022
・Added support for Light Layers in URP
1.4.4
July 5, 2022
・Mixed lighting bug fixes
1.4.3
July 1, 2022
・Normal map: Added secondary normal map
1.4.2
June 14, 2022
・Anime style: Fixed light color not working
1.4.1
May 30, 2022
・Fixed occasional error with lightmap baking
1.4.0
May 23, 2022
・Fixed bug with alpha cutout transparency when baking lightmaps ・Fixed bug with light culling mask
1.3.9
May 16, 2022
・Fixed bug with Outline thickness. ・Fixed bug with lights affecting objects not included in their culling mask. ・Added Depth pass in URP for compatibility with other effects.
1.3.8
May 9, 2022
・Fixed bug where GPU Instancing was not shown in Rendering options of non-pro verison.

1.3.7

April 21, 2022
・Diffuse: Added Mixed Lighting option to enable improved support for baked and realtime lighting

1.3.6

April 18, 2022
・Added support for Layers in Triplanar shader

1.3.5

April 14, 2022
・Fixed light culling mask in URP ・Fixed bug with lightmap baking when using Saturation

1.3.4

April 4, 2022
・Material converter: Improved to preserve more values

1.3.3

March 28, 2022
・Point lights: Fixed bug which stripped point lights from builds ・Reflection: Fixed bug when used only by itself and normal map ・Removed the menu to convert materials to OmniShade, and made this automatic on switching shaders.
1.3.2
March 21, 2022
・Added menu option to convert an existing material to use OmniShade shader.
1.3.1
March 17, 2022
・Triplanar: Fixed bug with alpha ・Added some tooltips
1.3.0
March 14, 2022
・Revamped UI with collapsable groups ・Added Desaturation effect ・Specular: Added override color ・Reflection: Revised to work independently of Rim, and to work with lighting This change will require existing reflections to be re-tuned ・Light Map: Renamed to Occlusion Map ・Triplanar: Support for using UV texture on sides
1.2.1
March 8, 2022
・Support for Single Pass Stereo rendering in VR
1.2.0
March 7, 2022
・Renamed to OmniShade Pro
1.1.6
March 7, 2022
・Fix for outline effect in device builds
1.1.5
March 3, 2022
・Added Cutout Transparency support ・Added MatCap and Lightmap color

1.1.4

February 28, 2022
・Flat shading: Support for MatCap. ・Specular, Rim, Emissive: Fixed light blending bug This fix may affect existing materials ・Specular Hair: Fixed light visible on backside ・Shadows: Added support for colored shadows ・Anime: Added support for color tints ・Added Outline feature, and removed Vertex Extrude ・Baked lighting: Fixed bug causing baked specular to be too dim

1.1.3

February 25, 2022
・Added Optimization Flags to assist shader stripping ・Added Flat Shading ・Added Specular Hair ・Fixed UV2 ・Plant sway: Improved sway motion

1.1.2

February 23, 2022
・MatCap: Fixed wrong calculation in perspective correction in URP ・Plant sway: Fixed for URP ・Fixed light baking in URP

1.1.1

February 22, 2022
・Optimized point lights to vertex shader, with Per Pixel Point Lights toggle ・Layers: Fix to respect layer alpha

1.1.0

February 21, 2022
・Added support for point lights ・Added Anime-look styling ・Added 5 more demo scenes ・Added OpenGL ES2 fallback, with a minimal subset of features ・Fixed shadows not working on Unity 2021 ・Added convenience toggle to Receive Shadows in shader ・Fixed broken Vertex Color Contrast ・HeightColors: Added more blending modes and texture input ・Specular: Removed Specular Color, using the main light color instead

1.0.1

February 16, 2022
・MatCap: Fixed bug which caused it to slide with perspective camera rotation. Also added option to disable perspective correction, and option for static rotation. ・Detail Map: Added option to mask with vertex color alpha-channel ・Added a fallback to Diffuse on OpenGL ES 2 devices ・Added Ella demo scene

1.0.0

February 15, 2022
・OmniShade released!