> For the complete documentation index, see [llms.txt](https://www.omnishade.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.omnishade.io/documentation/getting-started.md).

# Getting Started

* For **Built-In pipeline**, start by opening the sample scene in *OmniShade/Samples/Basic/Basic.unity*. You can safely ignore any warnings regarding the URP version of the shader if you do not have URP packages installed.
* For **URP pipeline**, start by opening the sample scene in *OmniShade/Samples/Basic URP/Basic URP.unity*. If you need help installing URP, follow the [Unity URP Installation Guide](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/manual/InstallURPIntoAProject.html).

1. Feel free to move the camera around and browse the sample materials in the scene, and experiment with the shader's parameters to get an idea of what the shader can do.
2. There are other sample scenes as well, each demonstrating a different technique of the shader.  Check those out too for ideas on how to use the shader.
3. If you are using the MatCap feature, for tips on creating your own MatCaps, read *OmniShade/Samples/MatCap Textures/How to create MatCaps.txt*
4. For more details, refer to the [Features](/documentation/features.md), [FAQ](/documentation/faq.md), and [Optimization Tips](/documentation/optimization-tips.md).
5. Start creating your own materials with OmniShade.  You're on your way!

<figure><img src="/files/MvlmLUAaBdO7bFPdwser" alt=""><figcaption></figcaption></figure>


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